

2 of my favourite games of this generation are Bioshock and Mass Effect, both were excellent, narrative driven games, with wonderfully deep and developed settings that stood out from their competitors.
So why is it that I feel such a sense of apprehension about their up and coming sequels?
Of the 2 games Mass Effect is more naturally suited to recieving a sequel, you would be carrying one where the storyline of the first game finished off, there were already characters with whom you’d developed relationships and with humanity’s position in the game’s universe as an emerging superpower, there was a wealth of potential directions the game could have been taken in, that were innovative and unique.
Instead the devs have gone for the Dirty Dozen inspired storyline, about a team of rogues on a suicide mission. Yes there are differences, but the character reveals so far; Thane, a deadly assassain, and Subject Zero, a gang member who is locked up in a high security prison, both seem to fit the bill perfectly for a Dirty Dozen-esque line up.
Not that this is necessarily a bad thing, it’s just something that has been used before, and of course it’s an excellent way to increase the impact of the paragon/renegade system, which seemed to have a very minimal impact in the first game.
Bioshock on the other hand did not seem to have an obvious direction in which to proceed when it came to the sequel, neither of the endings you could achieve, paved the way forward for a new chapter (unless it was an RTS in which you invade the surface world using armies of splicers).
Instead it was necessary to create a new protagonist, and more importantly to create new antagonists with as much personaility as Andrew Ryan and Frank Fontaine. So you will be stepping into the large iron clod shoes of a Big Daddy and will be facing up against the quick and quite scary looking Big Sister, hopefully there will be some sort of mastermind working behind the Big Sister, as I can’t really see where the intelligent conversation will come from between these two characters (as far as I remember Big Daddies can only make Whale noises)
Perhaps it’s just the extremely high standards that the benchmark titles set that’s got me worried, it’s hard to live up to the hype that is inevitably generated when a superb game gets a sequel. I want these two games to be great, I really do, but then I also wanted the second Matrix film to be good.
Am I overreacting?